I stayed at ACC(Asia Culture Center) in Gwang-ju, Korea for the last three months from Septermber 8 to December 7 as a creator-in-residence in ACT center. During this residency, I ideated several concepts of Makething which is my long-term practice-based research project that tries to invent tools, space and experience for playful making. One of the idea was prototyped(1:1 scale) while the other idea was researched through paper reading and technical experiments. The outcome of the research was shared in the several events such as a workshop at ACT festival, a pop-up exhibition at Play is Education conference, and finally at the final showcase. Here I share a few photos from the residency.
Linkkiblog was just opened where you can get the best idea of LINKKI: materials, the fabrication method, and tips for play. And what’s more is you can download the design file of LINKKI parts to make your own basic LINKKI set! Please spread this to the world and share your creation with #linkkigram.
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A short paper about LINKKI, LINKKI: A planar linkage-based kinetic toy as a tool for education and design (doi: 10.1145/3003397.3003411) was published in ACM . It was first presented in FabLearn 2016 conference in Stanford.
Here I share the poster presented in the conference as well.
I spent two weeks (May 8- 22, 2016) in The Tinkering Studio, Exploratorium located in San Francisco, playing and tinkering with LINKKI and participating in Maker Faire Bay Area 2016 – 11th Annual as a part of Exploratorium booth.
LINKKI will be on exhibition in the Cabinet of Curiosities at the Exploratorium till September 2016.
LINKKI was selected as one of the iF Student Design Award 2016 winners (among winning entries in toy and teaching material Product – 1.03 Babies / Kids) so that now I am happy to be allowed to use this prestigious logo. The official announcement and ceremony is due in June.
Rearranging my portfolio, I put a link to the making story for each project. Actually I enjoy documenting the process , sometimes even more than documenting the final outcome itself. Since they are hidden inside long project descriptions, here I made a list separately. Enjoy!